There are a limited number of maps available however, those that exist are varied in terms of layout and terrain type, giving the game a dynamic feel. Multiplayer maps also feel relatively well-designed and generally feature the symmetry required in a competitive RTS. ![]() In the campaign the map design is well done, objectives are clearly marked, and areas of approach are easy to identify and defend. The unit models and buildings are detailed and easily distinguishable from each other, which is important because focusing attacks on specific units can be crucial to victory. There were no noticeable frame rate drops. Graphically, the game looks nice, if a little generic, and runs great. Defending these expansions can also be a challenge. That being said, there are quite a few nodes to build bases on, and expansion is required to have any chance of winning in multiplayer. ![]() ![]() Bases can only be built on a base area in which there are resource nodes nearby, which severely limits the ability to create a defended forward staging base to attack enemies. It is also unfortunate that the game suffers from static base placement.
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